Last Day of the Citadel
Keys are what make your character tick. When you demonstrably act according to one of your Keys, you can gain 1 XP or replenish a pool die. A character typically starts the game with 4 Keys, and can gain new ones by spending Advances. Each Key has a Buyoff; if the Buyoff conditions are met, you lose the Key and gain two Advances.
An (incomplete) list of example Keys:
Key of the Conspiracist
You constantly see connections and patterns. Hit your key when you make links between people or events on scant evidence. Buyoff: accept conventional wisdom about a theory.
Key of the Quack
You’re a fraud, a charlatan, but that doesn’t stop you calling yourself a doctor. Hit your key when you cook up a questionable theory or remedy. Buyoff: your quackery is exposed.
Key of Impatience
You hate waiting around. Hit your key whenever you do something impetuous. Buyoff: Wait your turn.
Key of the Commander
You are accustomed to giving orders and having them obeyed. Hit your trait when you come up with a plan and give orders to make it happen. Buyoff: Acknowledge someone else as the leader.
Key of Greed
You like the shiny things. Hit your key when you steal something cool or score a big payoff. Buyoff: Swear off stealing forever.
Key of Conscience
You don’t like to see anyone suffer, even enemies. Hit your key when you help someone who is in trouble or when you change someone’s life for the better Buyoff: Ignore a request for help.
Key of Banter
You have a knack for snappy comments. Hit your key when your character says something that makes the other players laugh or when you explain something using your techno jargon. Buyoff: Everyone groans at one of your comments.
Key of the Traveler
You love exploring new places and meeting new people. Hit your key when you share an interesting detail about a person, place, or thing or when you go somewhere exciting and new. Buyoff: Pass up the opportunity to see something new.
Key of the Broker
You like to make deals and trade favors. Hit your key when you bargain, make a new contact, or exchange a favor. Buyoff: Cut yourself off from your network of contacts.
Key of the Tinkerer
You just can’t leave it alone. Hit your key when you modify, improve, repair, or patch some tech. Buyoff: Pass up the opportunity to mess around with technology.
Key of the Vow
You have a vow of personal behavior that you have sworn not to break. Hit your key when your vow significantly impacts your decisions. Buyoff: Break your vow.
Key of the Amnesiac
You have lost your memories. Hit your key when you learn more of your past. Buyoff: Forge a new identity.
Key of the Deal
You love making deals and getting things just right. Hit your key whenever you bargain, exchange favors, or strike a deal. Buyoff: Pass up a good deal.
Key of the Dispossessed
You have been disinherited or have had your birthright stolen from you. Hit your key when you take action to restore your rightful title or property. Buyoff: Give up on restoring your birthright.
Key of the Evangelist
You bring the word of the Scrolls wherever you go. Hit your key when you speak the word or try to bring someone into the faith. Buyoff: Fall into apostasy.
Key of Fame
You will make a name for yourself or die trying. Hit your key whenever you brag or put yourself at risk to do something unnecessary or foolish that will add to your reputation. Buyoff: Pass up the opportunity to boast.
Key of Fraternity
You are sworn to one of your companions in a bond of brotherhood. Hit your key when your character is influenced by him or when you show how deep your bond is. Buyoff: Sever the relationship.
Key of the Gambler
You can’t pass up a chance at something great, no matter the odds, and it’s put you in debt. Hit your key when you take a wild chance or when you act to get money to pay off your losses. Buyoff: Play it safe or pay off your debt.
Key of the Guardian
You have sworn to protect one of your companions. Hit your key when you protect them from harm. Buyoff: Sever your relationship.